Friday, 25 July 2014
UV Mapping
Unwrapping
The First thing to do was to unwrap before texturing on to it,
The process started of as in UV Editor you will see the proportion of the objects. Select the object, than right click and select existing material then click "6" for shaded and textured mode. You then go to "Automatic mapping" to sew, right click and choose "edges" than click one of the edges. Select polygons next to subdivide and select "Move and Sew UV edges.
Press "G" key for repeat last action it make an odd shapes. Select the edges which had one space (square) then click Sew UV edges in the polygons edges. Now select the second square on the top. Then click "E" to rotate.
Keep repeating until you get what you wanted. This is the most challenging process, I've ever acquired. It takes a while to get used to it.
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