Friday, 25 July 2014
Texturing
The process for this was to now add texture on to it,
Go to "Window"
Then go to "Render Editor" and finally click "Hybershades"
Click "Blinn" and select "File"
Click the file with the middle mouse button then drag to the Blinn then click colour.
Double click the file, right click to find an image on the "image name folder" After you select the image you then select and object then right click to "Assign Existing Material" then select "Blinn" then let go.
To fix the UV go to "create UV" and then click "Automatic Mapping" then click "Assign Existing Material" again. then right click to UV.
You then select UV to edit.
Use tools like a scissors which is like the top left hand corner for separate.
Now to fix any white stuff that may left showing, select objects then click UV.
The finally select where the line (while) is showing. then move up or down or anywhere you wanted to be.
There are other options which is called "The Bump"
To do that that click an object, go to the "Blinn" tab.
Where it says "Bump Mapping" we are going to put the same image as the same process before onto it.
Now once the image is done, go to where it says "High Quality" golden globe, and then you will get the nice bump texture image.
Tips to remember:
Always use "6" tools on the left to adjust UV. and for Unwrapping. This process is pretty straight forward and I like it and very easy to use, not too complex to understand how to put on a texture.
The first things was I went to Photoshops and using the Wacom Pro tablets, I was able to smooth out the UV Snapshot. I was also able to make a nice wood texture around it.
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