- Discuss the current trends in 3D modelling for games and film.
- Describe and show examples of a typical 3d modelling pipeline for a current generation game asset.
There a lot to learn about the industry that I will be entering at the end of my degree course. This week I was tasked to looks at the current trends in 3D modelling for games and films. I’ve found some examples complex on character models for games and films, such as a realistic movements with full details and high quality standard, including realistic environmental designs in both games and films. There are a lot of obvious games and films today, like Disney Frozen, Tangled, Toy Story, Dinosaurs, Wreck it Ralph and games like Final Fantasy, NBA 2k14 (the best examples on development and showing great advertise and videos in the last 14 years) The Last One of Us, Uncharted Drake and Assassin Creeds. These games show excellent examples on development works and it put into full high quality details. In films like Avatar and How to Train You Dragons are also a great examples on developing
Recently I went to Burbank to meet up with the Animators after my first trimester course for my one week work experience and I got to say, the quality and the projects in the industries is a lot complex than I thought. During the time there I’ve the honoured to sit down and work with the Production Development and Characters TD currently they were in the toward of finishing the project on the new "Big Hero 6" overall it’s describe as one of the best development work I’ve seen behind the scene. Disney have a meeting with the directors for developing before transfer into 3D, and it’s exact examples on the recent success movies and other movies since Toy Story 3 “Disney Frozen”
here is the two videos of the success on Disney Frozen, same software that I'm using at Qantm Melbourne
https://www.youtube.com/watch?v=XiAra6zlQ-A
https://www.youtube.com/watch?v=-RiyeoQboyI
https://www.youtube.com/watch?v=iiomwhsCN6s
(the conference meeting)
Here is the informations that I got it from different between 3D games and films.
http://animation.about.com/od/videogameanimation/a/gamesvsmovies.htm
http://www.pstcenturia.com/how-3d-game-animation-differs-from-film-animation/
“creating animations for video games is much different from creating animations for movies. The big differences is that a movie is meant simply to be viewed, while the purpose of a video game is to interact with the characters or an objects, for this reason, animating for video games can be much more difficult than animation for video games; this is because is only a broad generalisation of the differences between the two genres”
the development team that work on the project decided the role of a 3D, the quality is high standard that they all have they’re own responsibility which is usually to create models an efficient way and which is more suitable for films.
The different is that in games you interact whilst in film “three-dimensional animation is used in films, television, and video or computer games to provide the viewer with a rich and realistic view of a fantasy world"
In animating video game involves "different features of the design process than you need for a movie animations. What’s important to remember is that film animation is designed to be submissively viewed, while 3D animation for a game will be mostly interactive. In animations that used in video games are more complex than in films.
bibliography:
"Rio 2 - Reel Life With Jane." Reel Life With Jane. N.p., n.d. Web. 23 June 2014.
"Frozen Behind the Scenes." Computer Graphics Digital Art Community for Artist Job Tutorial Art Concept Art Portfolio. N.p., n.d. Web. 23 June 2014.
"What Uncharted 4's Million Polygon Characters Will Look like - Page 2 of 2 | PS4 News | Official PlayStation Magazine." Official PlayStation Magazine RSS. N.p., n.d. Web. 23 June 2014.
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